It’s time for takeovers in the video game sector. A few weeks after the massive takeover ofActivision Blizzard through Microsoft for a record $67 billion and shortly after Bungie (Halo, Destiny) was acquired by SIE (Sony Interactive Entertainment), the sector is still hungry. We thus learned a few hours ago that Nacon had just offered Daedalic Entertainment (Gollum) for more than 50 million euros (and now has 16 studios in total!), but also that PlatinumGamesthe studio to whom we owe the masterpieces Nier Automata and Bayonettawould not be opposed… to its own takeover!
Atsushi Inabathe CEO of PlatinumGames thus outlined the outlines of this takeover in the columns of the VGC site: “The most important thing for us is to keep the freedom to create the games we want. From what I’ve heard about recent acquisitions, I don’t think Microsoft will control Activision’s work so tightly that it takes away all freedom… I don’t think it will be a relationship like that. I think there will be a lot of mutual respect and that Activision can continue to do what they do best. At the end of the day, that’s what’s most important to us as well, whatever form it takes for us and our business. I would therefore not refuse any proposal as long as our freedom is always respected. »
PlatinumGames therefore sets the conditions for a takeover that it seems to consider desirable – need for financing for a large project or to relaunch the unfinished project Scalebound ? – and makes a huge call with his foot to Phil Spencerthe boss of Xbox and the Division Microsoft Gaming. Still, it is hard to see how Philou could respond favorably to this call: the takeover of Activision Blizzard is being validated (or refused) by the European, American and Chinese regulatory authorities, and a new takeover during this period would probably be a bad sign sent to anti-trust regulators. Sony has more elbow room, knowing that its strategy of buyouts drop by drop (5 buyouts in 12 months all the same…) allows it for the moment to slip through the meshes of the regulators.